Press materials for the The Pre-Sequel list “more Handsome Jack” as a selling point, and though typically the mere presence of a character wouldn’t be enough to persuade people to buy a game, Borderlands fans understand the difference here. Locales aside, a plot explaining backstory of the one of the series’ most popular characters ought to be, completely by itself, enough to whip fans into a frenzy. The Pre-Sequel centers on that very thread, making time spent on Elpis not just worthwhile, but an essential visit. Gearbox’s excuse was always that spending time on the moon would be boring for players, mainly because most of the notable events there (namely Handsome Jack’s rise to power and decent to “bad guy-ism”) had already occurred. The largest of the bunch is the ability to play on the moon, something I’m pretty sure every Borderlands 2 player wanted to eventually happen. I mentioned that the story facilitates the realization of fan wish lists, and I wasn’t kidding I’m already quite surprised by the volume of direct fanservice 2K Australia has gone ahead and addressed for the game. The idea of a “Pre-Sequel,” then, is a useful one, and may just help flesh out the plots of future Borderlands titles to come. Given that these are accepted facts in Borderlands 2, the discovery of how these events came to is something I never thought I’d be able to experience - even in an eventual Borderlands 3. As such, Handsome Jack has yet to escape the Pandoran moon Elpis, nor has he successfully captured and taken over Hyperion’s moonbase. This is accomplished first and foremost through The Pre-Sequel’s narrative, which occurs between the first two games. One of the main reasons for that is simple: developer 2K Australia have gone ahead and taken some of the largest items on Borderlands fans’ collective wish list and implemented them without hesitation into the game. If you’re a Borderlands fan who simply wants a logical extension of the previous game for 2014, you’re absolutely going to get that - and probably then some. What I’d initially understood to be a skippable spinoff is, in fact, a full-on Borderlands experience, lacking the moniker of “3” merely because of the time period in which it takes place. Instead, we’ve been graced with Borderlands: The Pre-Sequel, a title I’ll admit I wasn’t taking all that seriously until recently. Though likely to happen eventually, it’s not happening now, nor is it happening anytime soon. The CEO of Borderlands publisher 2K Games has gone on record stating that a third Borderlands would have to be massive, and that for this reason neither 2K nor Gearbox itself yet knows quite what the creative vision for Borderlands 3 will be. Perhaps it’s this reputation, then, that’s holding Gearbox Software back from developing a third game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |